Games Development - Task 1
Jordan Axel / 0354894
DST 61104/ / Games Development / Bachelor of Design (Hons) in Creative Media / Taylor's University
INSTRUCTIONS
Week 1
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| fig 1.0 |
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| fig 1.1 |
Pros of Zapper Snapper:
- Creative Concept: The viral outbreak narrative is engaging, providing a solid backdrop for the platforming action.
- Visual Appeal: Strong environmental design and visuals reflect effort in creating a distinctive atmosphere.
- Level Design: Well-structured levels with varying challenges add to the gameplay experience.
Cons of Zapper Snapper:
- Health Bar: Lack of clarity had led to confusion and reduce my overall enjoyment and experience of the game
- Stiff Controls: Movement can feel unresponsive, impacting overall fluidity.
- Instructions: Lack of clear instructions
Week 2
Substitute= replace(mechanic, story, character, etc.)
Combine = combine
Adapt= taking into other game to our game(like copying)
Modify= change
Put to another use= example= gun can shoot to kill ALSO, to activate a lever etc.
Eliminate= Sometimes, the best way to make a product better is to eliminate some of the unnecessary components. What can be removed or simplified? Is there a way to better streamline the product?
Reverse= reverse mechanic, story, theme
And there is another method which is:
3 (i) Method
- Include or Incorporate=take from other
- Improve
- Invest or Invert=flip
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| fig 2.0 doom game |
We practice "SCAMPER" method to create a game in just an hour as a group. Our group choose to change the story and we made resident evil reversed. Where the player becomes the monster and survive to take revenge on humans.
Week 3
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| fig 3.0 2D Tutor |
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fig 3.1 Catapult |
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fig 3.2 Unity 3D |
Final Outcome
Week 4
CHALLENGE 2
GAME IDEA
REFLECTIONS
Experiences:
In the first four weeks, I explored game development through game
reviews, brainstorming sessions, and hands-on Unity exercises. I
played Zapper Snapper to analyze its strengths and
weaknesses, worked with my group on a reversed
Resident Evil concept using the SCAMPER method, and
learned technical skills in Unity, building a catapult, car game,
and a game where players feed animals.
Observations:
I observed that while strong visuals and narratives enhance
games, poor controls and unclear instructions can ruin the
experience. Brainstorming led to creative outcomes when combining
ideas, and in Unity, understanding physics components like mass
and gravity helped create more realistic gameplay.
Findings:
I learned that balancing creativity with technical skills is key
to successful game development. Techniques like SCAMPER encourage
innovation, and mastering Unity scripting allows small changes to
have a big impact on game dynamics. Clear instructions and
responsive controls are essential for a positive player
experience.




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